Showing 73–96 of 97 results
Steambot Studios presents its first original visual “art of” book, Exodyssey. A new alien race has been discovered that adorns themselves like humans celebrating Halloween. A group of unlikely heroes from Earth, consisting of prisoners, pilots and scientists, must travel light years away to confront this new race that they feel threatened by. Steambot Studios takes us on a fantastic visual journey to tell this science fiction tale.
Steambot Studios, a collective of six digital artists working in the world of entertainment – Sebastien Larroude, Thierry Doizon, Joel Dos Reis Viegas, David Levy, Nicolas Ferrand and Patrick Desgreniers, takes us aboard an epic science fiction ride in Exodyssey. Created in parallel with a series of art education DVDs and lectures, the group demonstrates their creative production art techniques developed through many years of experience in the field working for such companies as Electronic Arts, Activision, Ubisoft, Epic, Digital Dimension, Canal+.. Follow the Steambot crew through an original but also realistic point of view on futuristic civilizations, space transportation and society as they visually develop the characters, vehicles, environments and props needed to tell the tale. Various educational lectures and tools are thoroughly documented in this visually stunning book.
The 2nd edition is completely revised with an additional 68 pages of indispensable material.
Currently used as the educational handout for the transportation design students at Art Center as well as institutions around the world, H-Point is now available to aspiring car creators everywhere, clearly organizing the packaging standards that apply to car and truck design; along with insightful graphic explanations, this book demystifies the automotive design process and allows designers access to illustrious careers’ worth of knowledge.
In the spring of 2005 Chris Ayers was busy working as a concept artist in the Hollywood film industry. That came to a crashing halt when he was diagnosed with leukemia on April first. After a year-long period of treatment and recovery he started a sketchbook called The Daily Zoo on the anniversary of his diagnosis. Over the next 365 days he would draw one animal each day, challenging both his self-discipline and imagination. Most importantly it would allow him the focused opportunity to celebrate the gift of each healthy day.
The pages of The Daily Zoo: Volume One are chock-filled with the first year’s 365 distinct critters, ranging from curious pandas to sinister hyenas, athletic aardvarks to zealous zebras, with the choice of artistic styles as diverse as the subject matter. Alongside the images, Ayers ties in commentary about his cancer experience, the sources of his artistic inspiration and his creative methods. Regardless of your artistic experience, this book will leave you inspired to grab the nearest pencil, pen, brush or crayon and start drawing!
*A portion of the proceeds from this book will support cancer-related charities and research; the current recipient is The Leukemia and Lymphoma Society.
Structura: The Art of Sparth is a collection of his personal artwork. Sparth has been an active artistic director and concept designer for the gaming industry for over 10 years. Currently with idsoftware in Texas, a renowned leader in the gaming world with such titles asWolfenstein 3D, Doom I and II, Quake I and II, Sparth has been integral in designing the games that the video game enthusiasts of today devour.
In both his professional and personal work, there are no limits to Sparth’s creativity when it comes to translating forms and concepts with an experimental and original approach. Born in France and having traveled the globe extensively, he was influenced greatly by the various world cultures he encountered, and this is largely responsible for his multiple creative passions, which range from space to architecture, robotics and beyond.
Counterweight is a collection of images, observations, and concepts by artist/creator Rick O'Brien. For the last eight years, Rick has been a one-man art department in Hollywood, designing, constructing and painting sets and props for such clients as Victoria’s Secret, Luxor Las Vegas, Nikon, London IMAX, Konica, Tevo, Motorola, Honda, United States Postal Service, Proctor & Gamble, “The Contender” and “The Apprentice.”
Compiling stunning images from experiences, environments and the emotions perceived on these diverse projects, as well as from his everyday life, Rick captures the human condition like no one else. Nationally recognized by the Society of Illustrators, O’Brien’s art has placed both gold and bronze and has received much acclaim and print exposure in various publications.
Through traditional mediums ranging from egg tempera and oil to gouache, wood, ink, resin, and plaster, Counterweight beautifully scrutinizes Man and his journey, showcasing captivating images that unequivocally resound O’Brien’s motto, “Fortitude.”
Aliens vs. Predator: Requiem – Inside the Monster Shop is the upcoming sequel to 2004's Alien vs. Predator film. In this follow-up to the worldwide hit ALIEN VS. PREDATOR, the iconic monsters from two of the scariest film franchises ever, wage war in an American Midwestern town — with the residents caught in the middle.
Filming began in September 2006 in Vancouver. Tom Woodruff, Jr. and Alec Gillis from Amalgamated Dynamics (ADI), veterans of the first AVP and all the previous ALIEN sequels, will be handling the creature FX for the encore film as they did for the previous installments.
ADI opens its doors to unveil the secrets of the creature design process behind two of the most frightening characters ever! From conception to fabrication and finishing, follow their talented crew in-studio and on location through this captivating book.
This diverse collection of concept art highlights the most recently released video games of Midway Games, including the rich mysterious worlds of Mortal Kombat, the science fiction of Area 51 and Psi-Ops, the high fantasy of Gauntlet, the eerie horror of The Suffering, as well as several new games that have not yet been announced. Of special interest to many fans will be the inclusion of art from Stranglehold, the recent project (due May 2007) from Visual Design Director Stephan Martinière. Most of the images contained within have never before been published in any form.
Come explore the vehicle designs of a far away galaxy called Galaxion where futuristic concepts exist in everyday life. Nine different spaceships, pods, race cars, giant trains, warships and balloons from various planets of the Galaxion system are shown from concept to completion.
Daniel Simon is an established car designer who has spent the last several years focusing his talents on futuristic concepts for such automakers as Bugatti and Lamborghini. In his first book, Cosmic Motors, each chapter shows the design process of a unique vehicle, from the first ideation sketches to the stunningly detailed 3-D models to the final photorealistic full spread renderings. Join Daniel in this virtual world of visionary vehicles!
Stephan Martinière is an internationally renowned Science Fiction and Fantasy artist. He is the recipient of numerous awards including a silver and a gold Spectrum Award, eight Master Awards and an Excellence Exposé Award. He is also an accomplished concept artist who has worked on such movies as I Robot, Star Wars Episodes II & III, Red Planet, Sphere, and The Time Machine. As a visual design director for Cyan, Martinière was responsible for creating and overseeing the look of the games Uru: Ages Beyond Myst, Uru: The Path of the Shelland Myst 5. Martinière is currently the art director at ID software in Dallas, Texas for “Rage”.
Luminair presents a collection of digital life paintings by noted concept designer, Nick Pugh, who has developed this novel approach to traditional representational art. Painting from life, Pugh’s canvas is the laptop computer screen and his palette is the multitude of colors available to the digital artist.
Traveling from his home in California to rural New England, Europe, and South America, he has painted a variety of appealing images that capture the light and emotion of the scenes. For aspiring digital painters, a helpful guide to the process is included. Luminair is a lovely, unique book for artists and those who love art.
In The Future… showcases the first student work created in the new Entertainment Design program at the prestigious Art Center College of Design. Entertainment design requires strong industrial design, architectural and illustration skills, as the designers create characters, environments, vehicles and props. Examples of class work from such courses as Originality in
Design, Character Design, Architectural Design, Visual Development and Color Theory are presented.
This stunning collection of sketches, renderings, and models created by the inaugural class of entertainment design students is a “must-have” for any fan of entertainment design and for those who have enjoyed the first Art Center student book, The Skillful Huntsman.
The Black Frog’s first published sketchbook, Doodles, is a compilation of 200 original pencil doodles featuring teapots, monsters, silly robots, and other weird characters and concepts. Each was doodled in five minutes or less.
Igor-Alban Chevalier—a.k.a. The Black Frog—was born in Champagne, France in 1973. The only son of an antique dealer/art teacher, Chevalier grew up discovering the work of glorious comic book artists like Liberatore, Moebius, and Frank Miller. He spent four years as a creature designer at Jim Henson’s Creature Shop in London, and has designed for such films as Harry Potter and the Sorcerer’s Stone and X-Men 3. He now freelances in Los Angeles as a visual effects art director.
Anyone interested in air vehicle sketches, concept design and color renderings of the subject will be eager to add Lift Off to their library.
Lift Off presents personal and professional works by Scott Robertson, Program Director of the Entertainment Design major at Art Center College of Design. This book features the following chapters: Airships, Spacecraft, Aircraft, Lefty Sketches, Hovercraft, Original “Card Collection” and selected work from the conceptual design of vehicles for the video games Field Commander and Spy Hunter 2.
Start Your Engines compiles works from Scott Robertson's, vast archives of ground vehicle drawings and renderings, and features the following chapters: Cars, Bicycles, Snowcraft Mechanimals and selected work from the conceptual design of vehicles for the video games Field Commander and Spy Hunter 2. The Cars chapter comprises about half of thes book and features original designs both futuristic and retrospective.
Warren Ellis, comic book & graphic novel author
What do you get when you combine a frozen chicken and a ballerina, or a cat and a bagpipe, or an insect and a beautiful lady? No, this is not a riddle—it’s the surreal imagination of Daphne Yap. Prepare to be amazed! The illustrations in Daphne 01 are unlike any seen before. This book contains everything from bizarre carnival creatures to ornate royalty inspired by a deck of cards to fanciful fashions. With brilliant line work and exquisite detail, this young artist conveys her characters and creatures with every element necessary to bring them to life.
One of the few female artists in the field of concept design, Daphne is accomplished beyond her years with delightful images that range from as small as a quarter to as large as a door.
In this second volume of Concept Design, seventeen guest artists are featured along with the original seven Los Angeles Entertainment Designers from Concept Design 1 to show us worlds, vehicles, monsters and creations beyond the wildest imagination! Even more astounding and jam-packed than the first volume, Concept Design 2 takes you on a journey into the minds of the talented and successful concept design professionals who create for the sake of creation.
From the creative director of Over the Hedge & Shrek 2.
“You find yourself drifting when you become aware of the arrangement of trees behind a freeway sound barrier, when you wait for the container ship to disappear beyond the horizon, when you sit and listen to the ambient noise of distant traffic, unconcerned that most people would consider this a waste of time.”
From the moments described above, emerges a captivating sketchbook from Christian Schellewald. Art Director Schellewald has taken time away from the world of entertainment design to create vignettes that capture his everyday observations of living in California, specifically Los Angeles and San Francisco. When viewing such delicate yet compelling sketches, one feels as though Schellewald’s memories are his or her own traveling between these two cities through his eyes and artwork.
Welcome to the fascinating world of Entropia.
Entropia: A Collection of Unusually Rare Stamps is a uniquely crafted storybook for all ages. Through a full-length narrative accompanied by 60 beautifully illustrated imaginary stamps, readers are taken on an unforgettable journey to a fantastic world.
“It is lunar year 1001, and Entropia City is ravaged by an inexplicable kitchen fire. In the ensuing chaos, the Childish Robot Czar and his Animatronic Shock Troops seize power and oust the royal family for nearly a decade.”
This is the story of Queen Pingo the Young and her unwavering pursuit to end occupation and bring justice to all sentient beings. This is also the testimony of a country named Entropia, with its traditions, inhabitants, and historic milestones masterfully documented through a collection of unusually rare stamps.
“Where are all the monsters?” was Carlos Huante's question in his first book. And then the questions kept coming… “What if Medusa could somehow create her own kind?” “What if Hera was a disease, a virus or a fatal agent instead of the goddess?”
There is no end to the fantastical visual answers that Carlos provides to his own creativity-inducing questions.
“The artists who have created and visualized this world developed their imaginative creativity with such fertile cultural elements as Star Wars, Blade Runner, Aliens, Tron, and The Terminator to name but a few of individual inspirations. From the bucolic to the terrifying, these artists all share a common sense of exhilaration that is the signature characteristic of genuine creative facility.” –Syd Mead, visual futurist.
The Art of Darkwatch book showcases the concept art that went into creating the video game, Darkwatch. It demonstrates the process and development of the concepts, as well as the evolution of the game itself. Steal a glimpse into the true talent, perseverance, and collaborative spirit of the concept artists that contributed to developing Darkwatch.
“…a visual masterpiece….”
Worlds is more than just an absorbing and, ultimately, heart-wrenching work of fiction, it is a visual masterpiece. Not since Wayne Barlowe's Expedition has an artist conceived an alien biosphere in such baroque detail, while remaining true to nature’s fundamental principles of adaptation, selection and ecological interdependence. These worlds are intricately conceived, their biomes scientifically plausible, while possessing a sufficient sense of the quirky and outrageous to mirror nature’s own outlandish inventiveness.
Worlds is a visual depiction of humankind’s first exploration of life-supporting planets, shown in a dynamic vérité photographic style and told in a firstperson narrative. Created by Academy Award-nominated visual effects artist Alec Gillis, Worlds leads the reader on a journey to undiscovered landscapes, populated by unknown life forms. Worlds is a mission of discovery that becomes a struggle for survival, and in the process celebrates humanity’s spirit of exploration.
– writer/director James Cameron
A tale from the Brothers Grimm provides inspiration for three gifted students from the world-renowned Art Center College of Design in Pasadena, California. Khang Le, Mike Yamada, and Felix Yoon were guided by their instructor, Scott Robertson, to create original design solutions for the environments, characters, props, and vehicles found within The Skillful Huntsman. The trio’s sketches and full-color renderings thoroughly document the creative process of concept design, revealing a host of intriguing places—from sci-fi cities to castles, and people—from giants to royalty. A must for artists, aspiring entertainment designers, comic aficionados, and anyone interested in the creative process, The Skillful Huntsman offers insight into the mysterious world of the imagination.
“When I grow up I want to be an astronaut!” declared a six-year-old Stephan in 1968, a year before man walked on the moon. Not surprisingly, his first doodles featured blazing rockets and spaceships. Growing up in France, and not permitted to watch much TV, Stephan spent a lot of time at the corner cinema. There he was introduced to the likes of the Werewolf, the Mummy, Dracula, Frankenstein and King Kong. He traveled on the Voyage to the Center of the Earth and experienced The Day the Earth Stood Still. The fantastic creatures and worlds in all of these classics were overwhelmingly cool. As Stephan’s doodles of astronauts became doodles of monsters and aliens, he found himself enjoying drawing more and more—and the dream of becoming an astronaut gradually evolved into becoming a visual artist.
Quantum Dreams: The Art of Stephan Martinière is a collection of his scifi book paintings, video game designs and personal art. Stephan takes others’ descriptions of faraway, imaginary realms—and makes them real.
Iain McCaig, concept artist
Terminator 2, Star Wars-Episodes I, II and III
Carlos Huante was born in East L.A. in 1965. Besides chilaquiles and Yerba Buena (mint tea), Carlos grew up on stop-motion monster movies. Since that time he has pursued his passion for the arts by creating some of the most original monsters and characters, for both film and animation, ever seen.
Monstruo is a collection of Huante’s personal, original work featuring a wide range of monster and character designs, from simple pencil sketches that magically capture the gesture of his subject, to full-color digital and traditional media paintings.