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Home / science fiction/fantasy / At the Mountains of Madness vol. 2
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At the Mountains of Madness vol. 2

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$34.95

Return to the final days of the Dyer expedition in the remote Antarctic wastes. The letters from expedition leader Professor William Dyer grow increasingly more desperate as the expedition presses on, leaving sanity behind them. What they discover beneath the ice is meant for no living man to see, Cyclopean structures and alien landscapes that defy history itself. The final act of the Dyer Expedition is a descent into cosmic horror and utter madness.

H.P. Lovecraft’s At the Mountains of Madness, first published in 1936, is one of the greatest classics of American horror literature. The most ambitious story Lovecraft ever wrote, it has served as a source of inspiration for filmmakers and authors in the decades since his death. This is the second volume of two.

François Baranger, an illustrator with experience working in both the film and gaming industries, was fascinated early on by Lovecraft’s creatures and visions which populated the darkest recesses of fantasy. Having previously illustrated The Call of Cthulhu to great acclaim, this book is his most ambitious creation so far.

Categories: Books, science fiction/fantasy. Tags: François Baranger, H.P. Lovecraft.
  • Additional Information

Additional Information

Format:

hardcover

Publication Date:

November 2021

Pages:

64 pages

Size:

10 1/2 x 14 inches

ISBN:

978-1-62465-051-2

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    Arkham, 1933. Professor Dyer, a prominent geologist, learns that a scientific expedition will soon leave for Antarctica following in the footsteps of the journey which he himself had made in 1931. In the hope of dissuading the attempt, Dyer decides to make a full account of the tragic events he had survived, this time without omitting the passages which he had kept silent about on his return, for fear of being taken for a madman. Two years earlier, ships chartered by Miskatonic University had landed on the frozen continent at the start of the Antarctic summer, and the group of four professors and sixteen students set to work immediately. The expedition biologist, Professor Lake, left with several members of the team to follow a promising fossil track. After just a few days, he announced by radio that he had discovered astonishing specimens of an unknown ancient species, before stopping all communication after a terrible storm. Guessing the worst, Dyer went to their rescue the next day. What he discovered went beyond his wildest fears … In the illustrated AT THE MOUNTAINS OF MADNESS VOL.1, artist, Francois Baranger, acclaimed for his work as a concept designer for cinema and video games, has performed the incredible task of reimagining one of H.P. Lovecraft's most classic and horrific tales into visual art– Landscapes of frozen wastes, unspeakable creatures millions of years old found in an abnormal state of conservation, strange geometric structures at the top of black mountains. Words cannot do the visuals justice. It is a book with images to pour over.

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    Boston, 1926. Francis Thurston goes through documents left behind by his grandfather’s brother, recently deceased under mysterious circumstances. He soon discovers the existence of a cult that worships ancient and unspeakable horrors. Mysterious murders, blood rituals in the depths of the Louisiana swamps, artists who descend into insanity after nightmarish visions, and a Cyclopean city that rises from the sea. Step by step, Thurston realizes that his relative’s research got too close to the truth. In the shadows, there are those who want to wake the sleeping god Cthulhu in order to spread madness and destruction over the entire world. The stars are right. Is the end near?

    H.P. Lovecraft’s The Call of Cthulhu, first published in 1928, is one of the greatest classics of American horror literature. Cthulhu himself, dreaming and waiting at the bottom of the sea, became a symbol for the entire mythology that Lovecraft created. François Baranger, an illustrator who has previously worked in film and games, was fascinated early on by Lovecraft’s creatures and visions which populated the darkest recesses of fantasy. In this book, he has taken on the work of illustrating Lovecraft’s most iconic novel.

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