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Do you dream of becoming a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Beginners gives aspiring artists an honest, informative, and entertaining look at what it takes to do just that. Author Eliott Lilly will help you on your journey from finding the right school and how to get the most out of your education, to preparing your portfolio to land that first job. In addition, renowned concept artists—David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan—share their own dos and don'ts to making a career in the video game industry a reality.
This is the fourth book by the award-winning science-fiction and fantasy artist Stephan Martiniere. Following his previous books, Quantum Dreams, Quantumscapes, and Velocity, Trajectory showcases Stephan's phenomenal artistic range and skills in a stunning new visionary collection of sci-fi book covers, theme park and animation concepts, video game designs and never-before-seen artwork.
Click here to view the LIMITED EDITION version of Trajectory.
Following his previous books, Quantum Dreams and Quantumscapes, Velocity is a stunning new visionary collection of sci-fi book cover paintings, commercial and film art, video game designs, and never before-seen artwork from the fantastic imagination of acclaimed artist Stephan Martiniere.
Limited Editions may be purchased here: Velocity Limited Edition by StephanMartiniere.com
Stephan Martinière is an internationally renowned Science Fiction and Fantasy artist. He is the recipient of numerous awards including a silver and a gold Spectrum Award, eight Master Awards and an Excellence Exposé Award. He is also an accomplished concept artist who has worked on such movies as I Robot, Star Wars Episodes II & III, Red Planet, Sphere, and The Time Machine. As a visual design director for Cyan, Martinière was responsible for creating and overseeing the look of the games Uru: Ages Beyond Myst, Uru: The Path of the Shelland Myst 5. Martinière is currently the art director at ID software in Dallas, Texas for “Rage”.
“When I grow up I want to be an astronaut!” declared a six-year-old Stephan in 1968, a year before man walked on the moon. Not surprisingly, his first doodles featured blazing rockets and spaceships. Growing up in France, and not permitted to watch much TV, Stephan spent a lot of time at the corner cinema. There he was introduced to the likes of the Werewolf, the Mummy, Dracula, Frankenstein and King Kong. He traveled on the Voyage to the Center of the Earth and experienced The Day the Earth Stood Still. The fantastic creatures and worlds in all of these classics were overwhelmingly cool. As Stephan’s doodles of astronauts became doodles of monsters and aliens, he found himself enjoying drawing more and more—and the dream of becoming an astronaut gradually evolved into becoming a visual artist.
Quantum Dreams: The Art of Stephan Martinière is a collection of his scifi book paintings, video game designs and personal art. Stephan takes others’ descriptions of faraway, imaginary realms—and makes them real.