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This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.
Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.
This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.
Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.
Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.
How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.
Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!
Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.
With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.
This book is indispensable for anyone who wants to learn, or teaches others, how to draw.
Spearheaded by Constantine Sekeris, author of MetamorFX, this book is an in-depth look at costume design and illustration. Showcasing an educational process breaking down the problematic areas of costume design for the ﬁlm, video game and animation industries. From 10 top leading artists in the ﬁeld, this title will have a wide range of aesthetic and design solutions. One will learn how to design and illustrate a costume from start to ﬁnish with educational tips and the process from sketches to ﬁnished Photoshop images to 3D ZBrush sculptures to fabrication.
Scott Robertson Workshops are designed to inspire and to educate. As we strive to improve upon this mission, we have created the SRW Sketch Collection as something you can refer to whenever you need a little reminder of the rewarding creative experiences that the sketches in the booklet represent.
“Almost all of these 203 sketches have never been published until now. They were selected from my own personal sketchbooks and a few digital sessions represent my design explorations. I hope you enjoy viewing them as much as I enjoyed creating them, and they can provide some inspiration when sketching your own designs.” – Scott Robertson
Following in the successful tracks of DRIVE, vehicle sketches and renderings, BLAST takes the readers on a visual exploration of spaceships. The team from DRIVE, Scott Robertson, Annis Naeem, and Danny Gardner are together again for BLAST, with each of the three artists exploring spaceships and sci-fi environments with concept sketches executed in wide range of mediums through to final full color Photoshop and 3D digital renderings.
BLAST also features a guest artist section with spaceship art from Harald Belker, Ian McQue, Thom Tenery, David Hobbins, Darren Bacon and Joon Ahn.
Take off with these visionaries as they launch us out of this world with their captivating spaceship creations.
DRIVE features Scott Robertson’s very latest vehicle designs intended for the video game space communicated through skillfully drawn sketches and renderings. DRIVE builds upon the success of his prior two vehicle design books, Start Your Engines and Lift Off. Featuring four chapters, each representing a different aesthetic theme, Aerospace, Military, Pro Sports and Salvage, conceptual sports cars, big-rigs and off-road vehicle designs are beautifully represented through traditional and digital media sketches, and renderings.
DRIVE features Scott Robertson’s very latest vehicle designs intended for the video game space communicated through skillfully drawn sketches and renderings. DRIVE builds upon the success of his prior two vehicle design brooks, Start Your Engines and Lift Off.
Soon, you will be imagining yourself as one of the riders—flying, running, jumping, bumping and blocking your way to the finish line!
The alien bio-lab has appeared at the United Nations building in New York City. We, the human race, have been invited to compete in the most popular Alien Race in the universe. As they develop the visuals for the great competition, let this gifted team of concept designers carry you away with their brilliant imagination, transport you to unique off-world racing environments and introduce you to never-before-seen genetically engineered racing creatures. Created from the best D.N.A. available in the universe, each racing animal will amaze you more than the last and each treacherous environment will seem like a walk in the park compared to the next one.
Anyone interested in air vehicle sketches, concept design and color renderings of the subject will be eager to add Lift Off to their library.
Lift Off presents personal and professional works by Scott Robertson, Program Director of the Entertainment Design major at Art Center College of Design. This book features the following chapters: Airships, Spacecraft, Aircraft, Lefty Sketches, Hovercraft, Original “Card Collection” and selected work from the conceptual design of vehicles for the video games Field Commander and Spy Hunter 2.
Start Your Engines compiles works from Scott Robertson's, vast archives of ground vehicle drawings and renderings, and features the following chapters: Cars, Bicycles, Snowcraft Mechanimals and selected work from the conceptual design of vehicles for the video games Field Commander and Spy Hunter 2. The Cars chapter comprises about half of thes book and features original designs both futuristic and retrospective.
In this second volume of Concept Design, seventeen guest artists are featured along with the original seven Los Angeles Entertainment Designers from Concept Design 1 to show us worlds, vehicles, monsters and creations beyond the wildest imagination! Even more astounding and jam-packed than the first volume, Concept Design 2 takes you on a journey into the minds of the talented and successful concept design professionals who create for the sake of creation.