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The Loop is closed. Life is returning to normal when the pastoral countryside is suddenly flooded by dark water from the huge abandoned underground facility. Rumors spread in classrooms and schoolyards, stories about the flood and how it has brought something with it. One thing is clear: the past is not ready to be forgotten.
Now in development to be an Amazon Studios series!
Simon Stålenhag is back. In his new artbook Things From The Flood, Stålenhag continues the stories of Tales From The Loop, memories of a Nordic childhood infused with strange machines and weird creatures from other dimensions. In Things From The Flood, Stålenhag moves his focus from the 80s to the 90s, the decade of great change when the outside world truly came to Scandinavia. These are tales of the trials of youth, of schoolyard hazings, of first kisses, of finding yourself – and robots.
Now in development to be an Amazon Studios series!
Simon Stålenhag’s Tales from the Loop is a wildly successful crowd-funded project that takes viewers on a surprising sci-fi journey through various country and city landscapes—from small towns in Sweden and the deserts of Nevada to the bitter chill of Siberia—where children explore and engage with abandoned robots, vehicles, and machinery large and small, while dinosaurs and other creatures wander our roads and fields. Stålenhag’s paintings and stories take place in an alternate version of Sweden in the ’80s and ’90s, primarily in the countryside of Mälaröarna, a string of islands just west of Stockholm, and how this reality came about: the development of the Loop, a large particle accelerator and the side effects of the massive project. These incredibly captivating works and accompanying text capture perhaps a not-too-distant reality that is both haunting and imminent: addressing the many ways developing technology and nature can create havoc and wonder in our world—plus, its impact on the next generation. This is the English edition of the first book in Swedish that sold out in its initial printing.
WOOSH! is a collection of personal spaceship sketches created by entertainment designer Lorin Wood as he decompressed on his couch after a long day at work. While “analog” in its execution, there’s nothing dated about his vision of the future. His detailed ships will have you dreaming of space exploration with every line and brushstroke. And artists, hobbyists, and anyone who enjoys sketching will also appreciate Wood’s tips on what traditional tools to use and how to render.
Scott Robertson Workshops are designed to inspire and to educate. As we strive to improve upon this mission, we have created the SRW Sketch Collection as something you can refer to whenever you need a little reminder of the rewarding creative experiences that the sketches in the booklet represent.
“Almost all of these 203 sketches have never been published until now. They were selected from my own personal sketchbooks and a few digital sessions represent my design explorations. I hope you enjoy viewing them as much as I enjoyed creating them, and they can provide some inspiration when sketching your own designs.” – Scott Robertson
In 1979, Ridley Scott introduced moviegoers to a new definition of fear and horror with his sci-fi classic, Alien. To coincide with the release of AVP, special effects gurus Alec Gillis and Tom Woodruff, Jr. opened the doors of their Academy Award-winning creature shop,Amalgamated Dynamics Inc. (A.D.I.), to invite all to a behind-the-scenes journey, as they once more breathe life into the characters that have been scaring audiences for over two decades.
Different from many “making of” books, it focuses exclusively on the creature effects of AVP; what it takes to create some of sci-fi’s baddest baddies. It follows Gillis and Woodruff and their talented crew of over 100 artists and technicians throughout the design, sculpting, fabrication, and finishing processes. The story continues on location in Prague where, as the cameras roll, their creations truly come to life.
Punch Drunk Moustache is the off-the-clock work of eight animation industry artists with the insatiable need to tell stories. Each artist showcases new ideas infused with unique personal style. Get ready for stunning visual development and never before seen concepts. Giants, androids, strange beasts, brave animals, magic, mystery, and everyday folks collide in these vividly imagined tales. With Punch Drunk Moustache, the gloves are off!
Nuthin' But Mech is the brainchild of Lorin Wood of Gearbox Software. He wanted a place to harbor his passion for robots so he put together a blog and corralled some of his friends and professional acquaintances to populate this nook of cyberspace. A collaborative effort from over 40 artists, this title will showcase various styles of mecha design that the artists create while they are not working on block buster movies, tv shows and video games.
Author/Artist Marcos Mateu-Mestre applies all of the rules of visual communication that he outlined in his bestseller Framed Ink to create a graphic novel that will have you on the edge of your seat. Follow along with Condottiero Martin and his son Sancho during their dark journey through Spain in 1441 A.D. on a mission that will change their lives forever.
Born on the Spanish island of Mallorca, Marcos Mateu was passionate about drawing and storytelling at an early age. This led him to work in the fields of illustration and animation for nearly thirty years. He is currently working at Dreamworks Animation as well as developing his own projects, such as graphic novels and books, including his recent bestseller, Framed Ink, drawing and composition for visual storytellers.
Following in the successful tracks of DRIVE, vehicle sketches and renderings, BLAST takes the readers on a visual exploration of spaceships. The team from DRIVE, Scott Robertson, Annis Naeem, and Danny Gardner are together again for BLAST, with each of the three artists exploring spaceships and sci-fi environments with concept sketches executed in wide range of mediums through to final full color Photoshop and 3D digital renderings.
BLAST also features a guest artist section with spaceship art from Harald Belker, Ian McQue, Thom Tenery, David Hobbins, Darren Bacon and Joon Ahn.
Take off with these visionaries as they launch us out of this world with their captivating spaceship creations.
MetamorFX offers insight into Constantine Sekeris' aesthetic of creature design, makeup design, robot design, and costume design for film. As you flip through the pages, you will see it's a book about process from a rough, loose Post-it sketch, to a more refined, tighter rendering, into Photoshop, with photocollaging and detailing, to a rough ZBrush sculpture model. Chapter one on creatures will showcase examples of practical creatures with digital removal that allow the director and studio the option of having a creature that is designed as a practical suit or to be built completely digitally. The makeup chapter gives some tips as to what to think about when designing a practical makeup over an actor's face. Chapter three showcases robot design from the sci-fi look to the fantasy; covering the range of hard, sharp shapes to the soft and organic. The last chapter on costume design gives tips on what to think about when starting a costume over an actor and designing a complete digital suit.
This book is also a look into what designing in the film industry is like. It's not only coming up with pretty images, but problem solving as well. Constantine has been fortunate to have worked with and learned from the best in the business and in this magnificent book, he is able to share tips from his artistic journey with you.