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The human body is a challenging subject to depict because of its intricate complexity and movement. “To do it well requires an in-depth knowledge of anatomy and an awareness of what lies beneath all parts of the body, for the greatest figurative art gives the impression that there is a living skeleton inside the body,” notes artist and veteran art educator Rey Bustos. With Rey’s Anatomy: Figurative Art Lessons from the Classroom, Bustos provides essential anatomical information, detailed studies, and valuable drawing tutorials to equip artists with a basic understanding of the skeletal structure and muscle system of the human body. Having taught figure drawing for 30 years, he presents complex concepts in a remarkably accessible manner, referencing works from the Old Masters to demonstrate how an artist can take the same anatomical knowledge and express it in diverse and personal ways and, with study and practice, portray the human form without being hindered by the process or the intellect. Rey’s Anatomy explores anatomy first, followed by daily drawing exercises to help refine one’s figurative work, while featuring the extraordinary work of his students throughout the book―alongside his own―a testament to how his lessons have benefited generations of artists.
The highly anticipated follow-up to Framed Ink from Marcos Mateu-Mestre, Framed Ink 2 provides insight into another compositional tool that Marcos uses every day to create his amazing artwork–the energy within the working frame. In each piece of art, regardless of its format, one must consider essential factors such as the push-pull, tension-relaxation, pressure-release, balance and imbalance that happen inside the working area to support our storytelling. All of these factors apply in any aspect ratio, whether it be horizontal, vertical or square, each a format to consider when working in the movie, gaming, animation and graphic novel industries, which in our day and age can be presented through a variety of outlets such as a movie theater, home theater, social media and a number of personal devices. Marcos encourages and educates us on how not to be limited by the format but to embrace and rise to the challenge of designing for each format. A perfect accompaniment to his prior releases Framed Ink, Framed Perspective Vol. 1 and Vol. 2 and Framed Drawing Techniques, this book will take a reader's knowledge base to the next level and allow them to build on their expertise as an effective visual storyteller.
How to Paint Landscapes Quickly and Beautifully with Watercolor and Gouache reveals quick and effective painting setups and techniques to depict any landscape. From simplifying complex scenes and making smart choices about portraying light and texture, to establishing an effective color palette to enhance mood, world-renowned entertainment and fine artist Nathan Fowkes shares priceless lessons that he has developed over twenty five years of painting a broad range of places. His detailed tutorials and thoughtful insights will help you create more impactful, gallery-worthy landscapes on location―without an easel―in record time.
Cinematics Storyboard Workshop is for any artist who wants to learn how to create professional, production-ready storyboards for film, animation, television, and video game cinematics. Modeled on the Cinematics course by artist and educator Gregg Davidson, this must-have guidebook is a concise, in-depth guide to the fundamentals: from storyboard mechanics and camera angles, to shot progression and staging, as well as current digital storyboarding and previsualization practices. Founder of The Animation Academy, Charles Zembillas, called Cinematics Storyboard Workshop “one of the best books on learning how to storyboard.”
No matter what stage artists are in their careers, “it’s necessary to look toward the future eager to learn and to be better every day,” writes artist and best-selling author Marcos Mateu-Mestre (Framed Ink, Framed Perspective Vol. 1 & 2) in his latest book, Framed Drawing Techniques, which is packed with opportunities to do just that. In exquisite and thoughtful detail, Mateu-Mestre lays out distinct approaches to drawing in the book’s chapters—The Ballpoint Pen, Graphite Pencil, The Digital Way, and The Gray Scale—outlining the benefits and challenges of each, and specific techniques that can be applied to one’s work in all the mediums to achieve the greatest results. Alongside his important technical lessons, on everything from depicting reflected light on a character’s hair to how to add rain to dramatize a scene, is Mateu-Mestre’s awe-inspiring artwork, which serves to educate and motivate artists of all levels to discover what incredible storytelling is possible with a single pen or pencil (or tablet).
Are you ready to begin your career as a concept artist in the video game industry but don't know where to start?
The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider's Guide for Students. Going beyond the amateur level, this guide prepares the upcoming professional, or any other artist, for a future in the entertainment industry. Whether you are a graduating student joining the workforce, a young professional who has just broken into the job market, or even an existing professional frustrated with your current situation, receive help figuring out what comes next for a fulfilling career.
Eliott Lilly is a highly sought-after concept artist with over a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision. He has contributed to several popular franchises, including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to university students.
With his firsthand knowledge of the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the rewarding journey toward realizing your ambitions.
The Silver Way: Techniques, Tips and Tutorials for Effective Character Design by Stephen Silver offers invaluable instruction from one of best teachers in the industry. Whether you’re a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of high school looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chockfull of helpful—and entertaining!—drawing techniques and easy-to-follow tutorials developed through his decades of experience as an artist on popular animated shows (Kim Possible, Danny Phantom, The Fairly OddParents) and as the owner of Silver Drawing Academy, The Silver Way is the kind of educational art book you’ll revisit again and again for guidance, encouragement, and inspiration.
How can I be more creative? People from every walk of life have asked this question. Whether the motivation is to find more personal satisfaction in everyday life or to achieve success in the workplace, the desire for creativity, and the struggle to sustain it, is universal. Drawing on his varied experiences as a successful product designer and creative director, as well as a seasoned educator and a working parent, Fridolin Beisert’s Creative Strategies: 10 Approaches to Solving Design Problems uncovers priceless strategies to lead a more creative life—in any industry, at any level—whether you are a student, a teacher, a parent, or a CEO. Beisert’s approaches, cleverly and appropriately titled Pattern Breaking, Planting Limits, and Reality Hacking, to name a few, are revealed through case studies and personal anecdotes that are both entertaining and illuminating, and demonstrate that creativity is a skill that can be learned the same way that we learn how to ride a bicycle: by actively practicing it.
Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem to aspiring artists, celebrated artist and author Marcos Mateu-Mestre takes the mystery out of understanding and applying it correctly with his highly anticipated two-volume collection, Framed Perspective.
In FramedPerspective, Vol. 1: Technical Drawing for Visual Storytelling, Mateu-Mestre equips artists with the technical knowledge needed to produce successful visual storytelling–related drawings: from understanding the basics of the space around us and how we perceive it, to more sophisticated endeavors such as creating entire environments that are believable.
Sure to be one of the most popular books in your art library, thanks to Mateu-Mestre’s thorough step-by-step explanations and awe-inspiring illustrations, Framed Perspective, Vol. 1 will train you to enjoy every curve and slope you see in the world and, more importantly, translate that vision into art with a solid comprehension of depth and proportion—in short, accuracy. Your perspective will never be the same!
Building on the foundation established with Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, artist and best-selling author Marcos Mateu-Mestre delves deeper into particular elements that can make or break an illustration with Framed Perspective, Vol. 2: Technical Drawing for Shadows, Volume, and Characters.
Here he covers such challenging tasks as projecting shadows in proper perspective on various environments and depicting characters in perspective set in different situations—and makes them less daunting. You will also learn how to effectively observe a model or object in order to extract just the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.
Only in Framed Perspective, Vol. 2, will you find Mateu-Mestre’s imaginative scenes explored in great detail, revealing invaluable drawing techniques—from how to capture the essence of a character with one gestural line, to using clothing folds to further define the shape and volume of a character—to help you drastically improve your drawings. It all depends on your perspective!