Showing 101–106 of 106 results
“The artists who have created and visualized this world developed their imaginative creativity with such fertile cultural elements as Star Wars, Blade Runner, Aliens, Tron, and The Terminator to name but a few of individual inspirations. From the bucolic to the terrifying, these artists all share a common sense of exhilaration that is the signature characteristic of genuine creative facility.” –Syd Mead, visual futurist.
The Art of Darkwatch book showcases the concept art that went into creating the video game, Darkwatch. It demonstrates the process and development of the concepts, as well as the evolution of the game itself. Steal a glimpse into the true talent, perseverance, and collaborative spirit of the concept artists that contributed to developing Darkwatch.
“…a visual masterpiece….”
Worlds is more than just an absorbing and, ultimately, heart-wrenching work of fiction, it is a visual masterpiece. Not since Wayne Barlowe's Expedition has an artist conceived an alien biosphere in such baroque detail, while remaining true to nature’s fundamental principles of adaptation, selection and ecological interdependence. These worlds are intricately conceived, their biomes scientifically plausible, while possessing a sufficient sense of the quirky and outrageous to mirror nature’s own outlandish inventiveness.
Worlds is a visual depiction of humankind’s first exploration of life-supporting planets, shown in a dynamic vérité photographic style and told in a firstperson narrative. Created by Academy Award-nominated visual effects artist Alec Gillis, Worlds leads the reader on a journey to undiscovered landscapes, populated by unknown life forms. Worlds is a mission of discovery that becomes a struggle for survival, and in the process celebrates humanity’s spirit of exploration.
– writer/director James Cameron
A tale from the Brothers Grimm provides inspiration for three gifted students from the world-renowned Art Center College of Design in Pasadena, California. Khang Le, Mike Yamada, and Felix Yoon were guided by their instructor, Scott Robertson, to create original design solutions for the environments, characters, props, and vehicles found within The Skillful Huntsman. The trio’s sketches and full-color renderings thoroughly document the creative process of concept design, revealing a host of intriguing places—from sci-fi cities to castles, and people—from giants to royalty. A must for artists, aspiring entertainment designers, comic aficionados, and anyone interested in the creative process, The Skillful Huntsman offers insight into the mysterious world of the imagination.
“When I grow up I want to be an astronaut!” declared a six-year-old Stephan in 1968, a year before man walked on the moon. Not surprisingly, his first doodles featured blazing rockets and spaceships. Growing up in France, and not permitted to watch much TV, Stephan spent a lot of time at the corner cinema. There he was introduced to the likes of the Werewolf, the Mummy, Dracula, Frankenstein and King Kong. He traveled on the Voyage to the Center of the Earth and experienced The Day the Earth Stood Still. The fantastic creatures and worlds in all of these classics were overwhelmingly cool. As Stephan’s doodles of astronauts became doodles of monsters and aliens, he found himself enjoying drawing more and more—and the dream of becoming an astronaut gradually evolved into becoming a visual artist.
Quantum Dreams: The Art of Stephan Martinière is a collection of his scifi book paintings, video game designs and personal art. Stephan takes others’ descriptions of faraway, imaginary realms—and makes them real.
Iain McCaig, concept artist
Terminator 2, Star Wars-Episodes I, II and III
Carlos Huante was born in East L.A. in 1965. Besides chilaquiles and Yerba Buena (mint tea), Carlos grew up on stop-motion monster movies. Since that time he has pursued his passion for the arts by creating some of the most original monsters and characters, for both film and animation, ever seen.
Monstruo is a collection of Huante’s personal, original work featuring a wide range of monster and character designs, from simple pencil sketches that magically capture the gesture of his subject, to full-color digital and traditional media paintings.
“Beautifully presented and filled with wonderful art and designs, this is the book that I've wished I had years ago. I think students and professionals alike will find this book inspirational.” – Doug Chiang, design director, Star Wars Episodes I and II
In the Fall of 2001, a group of seven conceptual designers gathered together in Los Angeles to begin work on a new creative experience. At the heart of their coming together was a desire to create and explore new images and ideas in a creative environment apart from their normal design jobs. A presentation of the efforts of this group is available in the form of the first Concept Design art annual.
Concept Design contains nearly 300 original color works by the seven contributing designers. In addition to the 84 Concept Design pieces, support sketches and roughs appear throughout the book. Each piece is accompanied by text detailing the design ideas and/or illustration techniques used. Concept Design is printed with quality as our primary focus. The book is 9”x12” in a vertical format with eight fold-out pages which allow for the printing of sixteen large horizontal images. No images cross the binding of the book, breaking the image.