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Luminair presents a collection of digital life paintings by noted concept designer, Nick Pugh, who has developed this novel approach to traditional representational art. Painting from life, Pugh’s canvas is the laptop computer screen and his palette is the multitude of colors available to the digital artist.
Traveling from his home in California to rural New England, Europe, and South America, he has painted a variety of appealing images that capture the light and emotion of the scenes. For aspiring digital painters, a helpful guide to the process is included. Luminair is a lovely, unique book for artists and those who love art.
In The Future… showcases the first student work created in the new Entertainment Design program at the prestigious Art Center College of Design. Entertainment design requires strong industrial design, architectural and illustration skills, as the designers create characters, environments, vehicles and props. Examples of class work from such courses as Originality in
Design, Character Design, Architectural Design, Visual Development and Color Theory are presented.
This stunning collection of sketches, renderings, and models created by the inaugural class of entertainment design students is a “must-have” for any fan of entertainment design and for those who have enjoyed the first Art Center student book, The Skillful Huntsman.
The Black Frog’s first published sketchbook, Doodles, is a compilation of 200 original pencil doodles featuring teapots, monsters, silly robots, and other weird characters and concepts. Each was doodled in five minutes or less.
Igor-Alban Chevalier—a.k.a. The Black Frog—was born in Champagne, France in 1973. The only son of an antique dealer/art teacher, Chevalier grew up discovering the work of glorious comic book artists like Liberatore, Moebius, and Frank Miller. He spent four years as a creature designer at Jim Henson’s Creature Shop in London, and has designed for such films as Harry Potter and the Sorcerer’s Stone and X-Men 3. He now freelances in Los Angeles as a visual effects art director.
Anyone interested in air vehicle sketches, concept design and color renderings of the subject will be eager to add Lift Off to their library.
Lift Off presents personal and professional works by Scott Robertson, Program Director of the Entertainment Design major at Art Center College of Design. This book features the following chapters: Airships, Spacecraft, Aircraft, Lefty Sketches, Hovercraft, Original “Card Collection” and selected work from the conceptual design of vehicles for the video games Field Commander and Spy Hunter 2.
Start Your Engines compiles works from Scott Robertson's, vast archives of ground vehicle drawings and renderings, and features the following chapters: Cars, Bicycles, Snowcraft Mechanimals and selected work from the conceptual design of vehicles for the video games Field Commander and Spy Hunter 2. The Cars chapter comprises about half of thes book and features original designs both futuristic and retrospective.
Warren Ellis, comic book & graphic novel author
What do you get when you combine a frozen chicken and a ballerina, or a cat and a bagpipe, or an insect and a beautiful lady? No, this is not a riddle—it’s the surreal imagination of Daphne Yap. Prepare to be amazed! The illustrations in Daphne 01 are unlike any seen before. This book contains everything from bizarre carnival creatures to ornate royalty inspired by a deck of cards to fanciful fashions. With brilliant line work and exquisite detail, this young artist conveys her characters and creatures with every element necessary to bring them to life.
One of the few female artists in the field of concept design, Daphne is accomplished beyond her years with delightful images that range from as small as a quarter to as large as a door.
In this second volume of Concept Design, seventeen guest artists are featured along with the original seven Los Angeles Entertainment Designers from Concept Design 1 to show us worlds, vehicles, monsters and creations beyond the wildest imagination! Even more astounding and jam-packed than the first volume, Concept Design 2 takes you on a journey into the minds of the talented and successful concept design professionals who create for the sake of creation.
From the creative director of Over the Hedge & Shrek 2.
“You find yourself drifting when you become aware of the arrangement of trees behind a freeway sound barrier, when you wait for the container ship to disappear beyond the horizon, when you sit and listen to the ambient noise of distant traffic, unconcerned that most people would consider this a waste of time.”
From the moments described above, emerges a captivating sketchbook from Christian Schellewald. Art Director Schellewald has taken time away from the world of entertainment design to create vignettes that capture his everyday observations of living in California, specifically Los Angeles and San Francisco. When viewing such delicate yet compelling sketches, one feels as though Schellewald’s memories are his or her own traveling between these two cities through his eyes and artwork.
Welcome to the fascinating world of Entropia.
Entropia: A Collection of Unusually Rare Stamps is a uniquely crafted storybook for all ages. Through a full-length narrative accompanied by 60 beautifully illustrated imaginary stamps, readers are taken on an unforgettable journey to a fantastic world.
“It is lunar year 1001, and Entropia City is ravaged by an inexplicable kitchen fire. In the ensuing chaos, the Childish Robot Czar and his Animatronic Shock Troops seize power and oust the royal family for nearly a decade.”
This is the story of Queen Pingo the Young and her unwavering pursuit to end occupation and bring justice to all sentient beings. This is also the testimony of a country named Entropia, with its traditions, inhabitants, and historic milestones masterfully documented through a collection of unusually rare stamps.
“Where are all the monsters?” was Carlos Huante's question in his first book. And then the questions kept coming… “What if Medusa could somehow create her own kind?” “What if Hera was a disease, a virus or a fatal agent instead of the goddess?”
There is no end to the fantastical visual answers that Carlos provides to his own creativity-inducing questions.