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Scott Robertson returns with his much anticipated second collection of sketches, clocking in at a whopping 288 drawings that are sure to amaze and inspire. After a brief hiatus from publishing, the acclaimed designer and best-selling author of How to Draw and How to Render is back to remind the industry why he continues to be a force, with a wide, imaginative range of vehicles represented in the book. From futuristic hot rods and otherworldly rovers, to superhero-worthy sports cars and equally incredible headgear, Robertson’s latest sketches were created over the last three years, and are now ready to transport you beyond your own imagination.
Creativity has no boundaries, geographic or otherwise, which is what the 15 international artists of The Line Art Challenge, set out to prove when they embarked on an artistic feat to each produce 100 sketches in 100 days. Based in 11 different countries, the artists used modern communication methods to share their work and motivate and inspire each other across continents to reach their collective goal of 1,000 traditional sketches. While the final drawing tally was 850, the resulting artwork from this challenge is remarkable in its diversity and complexity: fantastic warriors, menacing space beasts, Gigeresque villains, and whimsical everyday heroes are among the characters you’ll meet in this unique collection.
Three years ago, car designer Olivier Gamiette became fascinated with how watches work and began drawing them in his spare time. He started to educate himself on the different elements that watches possess and how to define their proportions. His goal was to not only draw credible and realistic watches, but also to have them tell time in ways he had never seen before. Thirty-four extraordinary concept watch designs later, SOON presents Gamiette’s creations in all their glory. Meet Sentinelle with its six rotating glass cylinders, the futuristic Celerity with horn-like propellers, and Sublissime with its mesmerizing crisscrossing bands. Discover these timepieces and the magic each one holds through Gamiette’s thoughtful watch descriptions, in-depth design tutorials, and, above all, his conceptual masterpieces.
From animated series Star Wars: The Clone Wars and Batman to video games The Walking Dead and Game of Thrones, the 10 concept designers of Punch Drunk Moustache 2 have thrilled audiences worldwide with their work on some of the most popular animated films, TV shows and video games produced today. Prepare to be knocked out by more imaginative worlds and characters created by artists John-Paul Balmet, Molly Denmark, Andre Kirk, Dela Longfish, Jim Moore, Will Nichols, Carlos Sanchez, Jeff Sangalli, Amy Beth Christenson Smith, and Chris Voy, whose original art and stories will take you to fascinating imaginary lands.
In 2005 Chris Ayers was working as a character designer and concept artist in the Los Angeles film industry. On April Fool's Day his career–and everything else for that matter–was put on hold when a cancer diagnosis of acute myelogenous leukemia slammed its massive fist down on the PAUSE button of life's remote control. Fortunately, though, that pause did not become STOP and a premature EJECT.
After a lengthy and tumultuous period of treatment and physical recovery, Chris devised a personal project to support the continuation of his emotional recovery. By combining two lifelong passions, animals and art, and challenging himself to draw one animal each day for a year, The Daily Zoo was born.
For those of you who have been following the Zoo since its early inception, you'll know that the project proved to be so therapeutic and creatively satisfying that he continued it beyond its initial yearlong timeframe. At the time of writing the introduction to this book, Chris is nearing the end of Year Seven, which will culminate with Day 2,559. That's a lot of drawings…but what he feels is the bigger accomplishment–and what he is most grateful for–is that it also marks a lot of days of being in remission from the leukemia.
“The painter laureate of the car” —AutoWeek
Be dazzled by gorgeous paintings from award-winning automotive artist Harold Cleworth. From illustrating the elegant curves of the multimillion-dollar 1936 Bugatti Atlantic, to perfectly depicting the brilliance of the head-turning red of Ferraris past and present, Cleworth brings an incredible photo-like quality to his work that not only captures the beauty of a car, but elevates it. With a precision that is beyond photography, it is no wonder that he is one of the world's most sought-after artists: commissioned by car companies to paint originals of their newest models, and by celebrities and private collectors to create portraits of their beloved automobiles.
CLEWORTH: an ARTFULLlife is the first publication to compile his life’s work, and is a captivating visual journey of an illustrious career that has spanned almost four decades. A must-have for automobile aficionados, it features Cleworth's most highly coveted paintings to date, and the fascinating stories behind them.
The highly anticipated follow up to Structura and Structura 2, Structura 3 is the newest collection of images from HALO art director, Sparth, which takes viewers on an amazing journey to imaginary lands. As with his prior best selling books, Structura 3 will not only share his fascinating artwork but will also have tips of the trade for creating believable digital environments and lands. Step-by-step tutorials will provide anyone with the educational tools necessary to design their own fantastical worlds. This next addition to the Structura library is not to be missed!
Scott Robertson Workshops are designed to inspire and to educate. As we strive to improve upon this mission, we have created the SRW Sketch Collection as something you can refer to whenever you need a little reminder of the rewarding creative experiences that the sketches in the booklet represent.
“Almost all of these 203 sketches have never been published until now. They were selected from my own personal sketchbooks and a few digital sessions represent my design explorations. I hope you enjoy viewing them as much as I enjoyed creating them, and they can provide some inspiration when sketching your own designs.” – Scott Robertson
The beautiful minds of six extremely successful women artists in the entertainment industry present LOVELY: LADIES OF ANIMATION. The history of art in animation has had many female heroes, this elite group is continuing the tradition and building upon it. Featuring the first published personal works by Lorelay Bove, Lisa Keene and Claire Keane, this title is an indispensable addition to the library of those interested in animation. With a variety of styles from graphic works to realistic portraits, these images will inspire and delight the viewer with each turn of the page.
tales: ('teilz) a narrative that relates the details of some real or imaginary event, incident, or story. Whether it's one Christian has read or one that has been developing in his head, the tale has always been one of his biggest inspirations. Tales: The Art of Christian Alzmann is Christian's first book collecting his digital paintings and sketches as well as his traditional pencil sketches. He also walks the reader through his digital painting process using Photoshop and Painter.
Punch Drunk Moustache is the off-the-clock work of eight animation industry artists with the insatiable need to tell stories. Each artist showcases new ideas infused with unique personal style. Get ready for stunning visual development and never before seen concepts. Giants, androids, strange beasts, brave animals, magic, mystery, and everyday folks collide in these vividly imagined tales. With Punch Drunk Moustache, the gloves are off!
A fantastic addition to the Battle MiLK series, this third installment features four new artists contributing their work to the wide range of captivating images from the team. Upcoming projects from the artists include Star Wars 1313, Thor 2, Fountain City, and Star Wars: The Clone Wars, season 5.
Author/Artist Marcos Mateu-Mestre applies all of the rules of visual communication that he outlined in his bestseller Framed Ink to create a graphic novel that will have you on the edge of your seat. Follow along with Condottiero Martin and his son Sancho during their dark journey through Spain in 1441 A.D. on a mission that will change their lives forever.
Born on the Spanish island of Mallorca, Marcos Mateu was passionate about drawing and storytelling at an early age. This led him to work in the fields of illustration and animation for nearly thirty years. He is currently working at Dreamworks Animation as well as developing his own projects, such as graphic novels and books, including his recent bestseller, Framed Ink, drawing and composition for visual storytellers.
Bonjour! Join Chris Ayers and his menagerie as they make their Parisian debut on the walls of Galerie Daniel Maghen. Fifty-eight pieces were created especially for the gallery show in year six of The Daily Zoo and they are all captured in this book in their full glory. Do not miss meeting Le Chic Sheep, Le Penseur (The Thinker), Alien Accountant and Rosie On Skates, to name only a few, as they are certain to become close cartoon friends.
MetamorFX offers insight into Constantine Sekeris' aesthetic of creature design, makeup design, robot design, and costume design for film. As you flip through the pages, you will see it's a book about process from a rough, loose Post-it sketch, to a more refined, tighter rendering, into Photoshop, with photocollaging and detailing, to a rough ZBrush sculpture model. Chapter one on creatures will showcase examples of practical creatures with digital removal that allow the director and studio the option of having a creature that is designed as a practical suit or to be built completely digitally. The makeup chapter gives some tips as to what to think about when designing a practical makeup over an actor's face. Chapter three showcases robot design from the sci-fi look to the fantasy; covering the range of hard, sharp shapes to the soft and organic. The last chapter on costume design gives tips on what to think about when starting a costume over an actor and designing a complete digital suit.
This book is also a look into what designing in the film industry is like. It's not only coming up with pretty images, but problem solving as well. Constantine has been fortunate to have worked with and learned from the best in the business and in this magnificent book, he is able to share tips from his artistic journey with you.
Nicolas “Sparth” Bouvier, has been an active Artistic Director and Concept Designer for the gaming industry for over 15 years. In Structura 2, he delights us with what he has been imagining for the last three years since the release of his first best selling book, Structura. This visually stunning book includes images from video games DUNE, Assassin’s Creed, Rage, and Halo, over fifteen new gorgeous books covers and never before published personal science fiction pieces that will have your imagination running to the future!
Not to ignore the past, Sparth also shares his world of fantasy art pieces influenced by medieval times.
In addition to the amazing images that you will want to devour over and over, Sparth shares his expertise with several step by step tutorials focusing on specific Photoshop techniques using custom brushes, custom shapes, clone stamping and the smudge tool, to name only a few.
Be swept away into the imaginative and gorgeous world of Sparth’s imagination and then pick up a few tips to assist you in improving your digital artistic knowledge and visual communication skills.
Sean Hargreaves believes that for artists and designers, images are born from the experiences one observes during the first 10-15 years of their lives. Those images are subconsciously refined over and over in one’s life. They may consist of shapes, or places, or films…but they always stay present in the back of the memory and now and then they make an appearance in an image or design that is created. Two important images that stand out for Hargreaves from his youth are the modern house in the green countryside of Northern England that his father built and furnished with prominent mid-century pieces and the machines that he saw when he accompanied his father on business visits to factories; both are extremely prevalent in the artwork throughout these captivating pages.
Hargreaves states that designers are taught that sketching is an important part of the design process. The final image is the presentation of the refinement of all the sketches. When the final image is presented, it is usually presented with all the sketches that led up to the final design. Though Hargreaves agrees with this approach to a certain degree, he also questions it, feeling that there are “filtering” issues when sketching; the sketches that follow the initial idea may be refining it but it also “waters down” the initial design. As a result, the final design may end up being a mere long lost relative of the initial idea. The designs in this book started out as an exercise Hargreaves laid out for himself to counter what he learned, he wanted to create designs without any preconceived sketches, he wanted to design as he was designing.
The results of his exercise are contained within the pages of this amazing book. Covering every aspect from the vase in the corner of a room, to the cityscape that contains the building that contains the room with the vase that holds the flower, Hargreaves has created places beyond our imaginations yet firmly rooted them in reality. Unbelievable to most, no photographs were used when making these stunning places, space was designed digitally and directly.
Inspired by The Daily Zoo, Keeping the Doctor at Bay with a Drawing a Day and The Daily Zoo, Year 2, Chris Ayers has created MY Daily Zoo to get the creativity of the young and old alike brewing! This activity book will provide page upon page of exercises that will provide YOU with ample opportunities to create your own personal zoo of characters. Some examples of what you will find within the cover – an octopus with the ends of his tentacles missing, you get to add what you would like to see held in the eight spaces, scribbles that get turned into characters with scribbles drawn to inspire your own characters, design a tortoise shell, a hippo tattoo, a bowling team's missing members, the dog show's competition line up, animal splicing (parts of different animals are provided for you to create your own). Have no fear, this book of artistic challenges will be started off with a step-by-step drawing follow-a-long: showing a line by line (shape by shape) progression of drawing a Daily Zoo character – provided with blank spaces next to each step for one to follow along.
Syd Mead's Sentury II: The long awaited next book from legendary Syd Mead has finally arrived after nine years. Loyal fans and art enthusiasts will rejoice in being able to view what Syd Mead has been imagining for nearly the past decade. Having illustrated the future for us for the past 40 years, Syd Mead continues to amaze and surprise us with his stunning pieces no matter how much of the future we have seen from the start of his career to the present day. Looking through his unrivaled artwork, we still find ourselves continuously waiting for his future to be in our present.
Images from countless conceptual projects as well as realized ones will be included in this fantastic visual voyage into the future with the only and only Visual Futurist, Syd Mead.
Syd Mead (b. 1933 in St. Paul, Minnesota) is widely celebrated industrial designer, illustrator and “visual futurist,” known as the designer of cityscapes and vehicles for motion pictures including Blade Runner, Tron, Star Trek – The Motion Picture and Mission to Mars. After graduation from Art Center College of Design in Pasadena, Mead worked briefly as an auto stylist for Ford Motor Company. For US Steel, he designed and illustrated books that envision the use of steel in the future societies.
Moonshine features artwork that is made during the precious little time of day when the contributors are not working on stunning movies such as Puss in Boots, The Croods, Kung Fu Panda: The Kaboom of Doom, Megamind, Guardians, Scared Shrekless and Kung Fu Panda Holiday; these artists amaze us with their individualistically styled images that they create after dark at DreamWorks Studios.
DreamWorks Animation artists featured in this book have worked on blockbuster movies Monsters vs Aliens, Surfs Up, Coraline, Foster’s Home for Imaginary Friends, PowerPuff Girls, Lord of the Rings Two Towers, Bee Movie, Astro Boy, Kung Fu Panda, Prince of Egypt, Monsters Inc., Iron Giant, The Incredibles, Nemo, Ratatouille, Shark Tale, Flushed Away and Monster House – to name only a few. Many of the contributing artists have been nominated for an Annie Award, the highest honor given for excellence in animation chosen by a nominating committee appointed by the Board of Directors of ASIDFA-Hollywood (ASIFA is a French acronym “Association Internationale du Film D’Animation). Each year, Annie Award trophies are awarded within 23 categories including Best Animated Features, Best Animated Home Entertainment Production, Best Animated Short Subject, Best Animated Television Production, and Best Video Game, as well as individual excellence in areas ranging from production design, character animation, character design, and effects animation to storyboarding, writing, directing, music, and voice acting.
BATTLE MiLK 2 is the latest collection from several San Francisco based animation professionals featuring personal works and original concept designs. Inside are over 120 pages of full color imagery incorporating a wide variety of approaches, styles and subject matter. Everything from traditional pen and ink to miniature photography to cutting edge digital painting can be found as new worlds and ideas are explored. Each artist provides a step by step guide to their creative process, from inspiration to techniques for realizing their ideas. Fans of all styles of imaginative design and illustration will find plenty to enjoy in this eclectic volume.
Wayne Lo was born on the East Coast, raised in California, saved in Cupertino, nurtured in Berkeley, rewired in Beijing, rebooted in Taiwan, shrunken-headed at San Jose State, discombobulated on Kerner Blvd. and jury-rigged into a VFX concept artist. There he cursed pirates, skinned werewolves, skewered vampires, thawed Neverland and got cluster-f*@ked on Iwo Jima. After about six years with the Industrial Light and Magic art department, he moved on to art direct Factor 5’s PS3 title Lair. Since then he has been creating artwork for Lucasfilm’s Star Wars: The Clone Wars.
David Le Merrer was born in Paris where he grew up and later studied graphic design at ESAG met de Penninghen. After getting his degree he spent a few years in the UK creating art for video games. But after a while he grew tired of the rain and in 2005 the road took him to Northern California where he ended up in another video game company. Now he is working at Lucasfilm on the Star Wars: Clone Wars animated television show where he met all these crazy folks and decided to join the Battle Milk team.
Thang Le was born and raised in Southern California. The youngest boy of seven children, he spent his childhood reading comics, watching movies, and playing video games. After high school, he moved to Pasadena where he attended the Art Center College of Design, majoring in transportation design. Prior to graduating, he decided to switch his focus to entertainment design. After receiving his degree, he began working in commercials, video games, and film. This eventually led to an opportunity to relocate and work on the Star Wars: The Clone Warsanimated television show and film. After several years at Lucasfilm, he decided to move back to Southern California to pursue other creative endeavors.
It’s hard for Kilian Plunkett to believe that, growing up in Dublin, Ireland, he would one day end up gainfully employed drawing and painting the kind of robots, monsters, spaceships, heroes and villains that occupied so many of his waking hours as a pale young geek. He moved to the US in the early ‘nineties when the chance to work as a professional comic artist came along. Comics taught him the value of learning to draw as broad a range of subjects and settings as he could. He worked almost exclusively as a comic artist until 2005, when an opportunity arose to be part of the team at Lucasfilm’s new Animation division. He’s been there ever since, learning everything all over again.
Le Tang has spent most of his years in Southern California, but woke up from a stupor one day to find himself living in the Bay Area. He studied animation and studio arts in Southern California, but on the job is where the real education started. His career so far has been short-lived, ranging from being an animator on small traditional animation projects to a story artist on the 3-D television show Star Wars: The Clone Wars. Be it short, it has still been sweet. Now he’s gonna cross his fingers, knock on wood, and hope his good fortune keeps up.
Jackson Sze has always liked to draw and paint. His passion grew as he was exposed to video games, cartoons, and movies. Creating worlds is infinitely exciting. Thankfully his parents were always supportive of his passions. He studied illustration at Art Center College of Design with an emphasis in entertainment arts. Since leaving school, he has worked in advertising, video games, television, and film. With luck, he was brought into Lucasfilm Animation where he eventually worked on Star Wars: The Clone Wars. Now he is back in Los Angeles, teaching and freelancing for games and films.
Following in the successful paw and hoof prints of The Daily Zoo: Volume One comes another exotic menagerie of creative fauna from Hollywood artist Chris Ayers. The Daily Zoo 2 offers more furry and feathered friends along with continuing reflections on his life as an artist and cancer survivor. And, as with Volume 1 and perhaps more so, regardless of your artistic experience, this book will leave you inspired to grab the nearest pencil, pen, brush or crayon and start drawing … for fun and perhaps as a way to bring healing!
A portion of the proceeds from this book will support cancer-related charities and research; the current recipient is The Leukemia and Lymphoma Society.
In the spring of 2005 Chris Ayers was busy working as a concept artist in the Hollywood film industry. That came to a crashing halt when he was diagnosed with leukemia on April first. After a year-long period of treatment and recovery he started a sketchbook called The Daily Zoo on the anniversary of his diagnosis. Over the next 365 days he would draw one animal each day, challenging both his self-discipline and imagination. Most importantly it would allow him the focused opportunity to celebrate the gift of each healthy day.
The pages of The Daily Zoo: Volume One are chock-filled with the first year’s 365 distinct critters, ranging from curious pandas to sinister hyenas, athletic aardvarks to zealous zebras, with the choice of artistic styles as diverse as the subject matter. Alongside the images, Ayers ties in commentary about his cancer experience, the sources of his artistic inspiration and his creative methods. Regardless of your artistic experience, this book will leave you inspired to grab the nearest pencil, pen, brush or crayon and start drawing!
*A portion of the proceeds from this book will support cancer-related charities and research; the current recipient is The Leukemia and Lymphoma Society.
Structura: The Art of Sparth is a collection of his personal artwork. Sparth has been an active artistic director and concept designer for the gaming industry for over 10 years. Currently with idsoftware in Texas, a renowned leader in the gaming world with such titles asWolfenstein 3D, Doom I and II, Quake I and II, Sparth has been integral in designing the games that the video game enthusiasts of today devour.
In both his professional and personal work, there are no limits to Sparth’s creativity when it comes to translating forms and concepts with an experimental and original approach. Born in France and having traveled the globe extensively, he was influenced greatly by the various world cultures he encountered, and this is largely responsible for his multiple creative passions, which range from space to architecture, robotics and beyond.